DXGI Format Support for Direct3D Feature Level 11.1 Hardware.DXGI Format Support for Direct3D Feature Level 12.0 Hardware.DXGI Format Support for Direct3D Feature Level 12.1 Hardware.To view tables of DXGI formats and hardware features, refer to: Feature level 11_0 requires the Direct3D 11.0 runtime.Feature level 11_1 requires the Direct3D 11.1 runtime. Feature levels 12_0 and 12_1 require the Direct3D 11.3 or Direct3D 12 runtime.The DirectX 12 API only goes down to feature level 11_0. DirectX 11 hardware only supports up to shader model 5.0. Some compatibility depends on what hardware you are running on: Shader model 5.1 is only supported on hardware that supports the DirectX 12 API, regardless of the feature level that's being used. To determine the shader model 5.0 options that are available, call ID3D12Device::CheckFeatureSupport. ² Shader model 5.0 can optionally support double-precision shaders, extended double-precision shaders, the SAD4 shader instruction, and partial-precision shaders.⁰ Requires the Direct3D 11.3 or Direct3D 12 runtime.Max forced sample count for UAV-only rendering Multiple render target(MRT) with ForcedSampleCount 1 The headings in the left-hand column are features. The headings across the top row are Direct3D feature levels. The following features are available for each Direct3D feature level.
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